Tuesday, February 25, 2014

Moving, Loss of Computer, and Reminiscing on the Past

Sorry for the lack of blogs recently. I recently moved out of my place and I'm looking for a new one. As is the case, I've clearly decided to change EVERY FACET of my life.

I guess the fates have the same idea for me as well. My computer completely died this weekend. So, if there is a bit of delay on other post I'm apologizing in advance. I'll need a bit more time to finish up PART 2 of Project Management Programs and YOU! since Part 2 is about the search for a good program. In the meantime, I wanted to give a bit of history as to how I even got into the industry and how I became a producer.

Brace yourself, this is a longer blog post.
                                                                                                                                                  

I was 18 when I first got into the industry. A big eyed and bushy-tailed kid fresh out of high school with no idea what he wanted to do with his life. I had an amazing teacher at Newport Harbor named Mr. (Dr. now) Naaz who taught psychology, and my mother also went to school for psychology, so I thought that it was a natural fit for me to see about going to school for Psychology and seeing what kind of job I could get with that degree.

I couldn't afford one of those big wig UNIVERSITIES so I started going to the local college near me. It was there and 6 additional months when I realized that I wasn't cut out to be going for another 8 years. I knew that I had to do something, and it had to be something that I would enjoy for a long, long time.

Honestly, there weren't a lot of things that I really enjoyed doing, nor were there a lot of things that I was generally good at. I was always the kid that was "ok" at everything, but never excelled at anything. I am a decent writer, an ok photographer, terrible artist, not a strong swimmer and I wasn't tall enough for basketball. But one thing I was always pretty good at was people and playing lots and lots of games. Ever since me and my siblings were younger we played tons of games. From Commando and Zelda on the NES, to all the Final Fantasy games, to WWF games, GoldenEye, Perfect Dark, Rush 2049, Super Smash Brothers, Chrono Trigger, Tomb Raider, Thief, and Super Mario, I played games. I thought that gaming wouldn't be a bad idea to try.

I searched through the various ads online and found a local hiring agency that had Quality Assurance positions for a local publisher named Crave Entertainment. It had recently moved to Newport Beach and was in need of new testers for their upcoming release, World Championship Poker II Featuring Howard Lederer. I applied and almost immediately got the position. I didn't even know what the job of a tester was, but I knew it would at least give me an idea of what the industry was all about.

I didn't have a car at the time, so responsible Alvin took the day before riding on the bus to see what the best way would be to get to the office on time. The first day I was about 30 minutes early, and there was no one there, so I waited outside until my lead came up. He introduced himself and opened up the back door (seems I went through the wrong door).

Crave was a small place, mostly marketing people, actually. The gaming division was in the small cubicles off to the side, with 2 or 3 producers overseeing all of the projects that were in the pipeline. The QA was spread out in 3 different areas, each working on different games. It was probably the strangest thing that I had ever seen. People were just sitting with these strange looking versions of PS2's and PSP's and playing games. Just sitting and playing games. It made no sense to me but I loved it. It seemed awesome.

There was a large room off to the side where my seat was. There were about 10-12 PS2 dev kits and one computer where folks would write up all of the bugs that were found throughout the day. My lead introduced me to the various people that I would be working with, then showed me to my seat and console. After finding out that I have never done QA before, he went through a pretty brief synopsis of what a tester does. "Find any issue that you wouldn't want to find if you were an end-user and mark it in our database." Seemed pretty simple to me so I just started playing the game. It was a strange thing to do, to sit and just play a game and look for bugs. I was always the kind of person to try some strange stuff in games, and always see what would happen if I did something rather strange when playing games, so I ended up picking it up pretty quickly and grew to one of the better testers there. I also got pretty good a poker. :)

After being there for about 6 months, I realized that there was a definite ceiling there, and they were looking to cut a number of people, so I started looking for other places. I didn't really know how to find companies that were near, so I just started looking at all of the game boxes that I had and searched to see where they were located. One of the first ones that I looked at was Obsidian Entertainment. And look at that, they were in Irvine, not too far from me! I quickly put in my application, hoping that my 6 month experience would be enough to land me a gig there. I got a call pretty quickly, asking me to come in for an interview. I still didn't have a car at the time, so again I took a day before and scoped out the place to ensure I would be there on time. I knew that this place was going to be very different from Crave, so I wanted to make sure that I looked pretty good for the interview.

I'm pretty sure I wore slacks, a long sleeve shirt, took a notepad, and got on the bus and made it there 45 minutes early. The receptionist had me wait in the lobby for awhile while the Producer and Lead Tester came back from lunch. They introduced themselves and took me to the Producer's office, where they asked me about my resume, how it was working at Crave, and what kind of games I played. My interview at Crave (or lack thereof) was different, but this had to have been the strangest one I've ever been in. I'm never been so comfortable in an interview, just essentially shooting the shit, talking about games.

I figured that after such a strange interview I definitely didn't get the job, but, they asked me if I wanted the position pretty quickly afterwards. I ALMOST didn't take it. They offered me a Lead Tester position at Crave, and I thought that it might have been a good idea to just take that and ensure that I would have enough experience to work at some of these bigger companies. Also, I was comfortable there, I knew everyone, and I was scared that I would be fired for some weird reason. My good friend (thanks again Roger Chang) told me that I should definitely take the position if they offered it to me. So, I accepted the position and pretty much put in my two weeks that day.

I started at Obsidian on the 2nd of January with 3 other testers at the time. Well, technically 2. Someone was late (we still give her shit about it) so she came in the day after. The rest of us introduced ourselves to each other and got to work. Our first task? Build our own chairs. The QA team was so new that we didn't even have chairs made. It was pretty darn strange, but kind of a nice, family-type feel. I knew this was going to be different.

The coffee was in main lounge, so I went to get some, but I couldn't figure out how the newfangled machine worked. A man came out of his office right in the lounge and offered to help. He introduced himself as Feargus Urquhart, the CEO of the company. He already knew my name and mentioned to me that I was currently the youngest person at the company. I was blown away. I still don't think I know who the owners of Crave were, and yet here I was on my first day at Obsidian, I meet the CEO, and he knows who I am? It was right then and there that I decided that I wanted to be at this place for awhile and that I would do what I can to work hard for these folks to ensure their games were as Quality Assured as I could make them. I thanked Feargus for the directions on the coffee machine and headed back to my office. I went up to my lead later that day and told him that I planned on staying here. He gave me a strange look, but I didn't care. I wanted him to know that I was going to work hard to stay here.

Flash forward to about 7 months later. I had been there awhile and by that time I was the Lead Progression Tester on Neverwinter Nights 2. I worked hard to become a lead because I felt that our team didn't get enough information about certain things, so by becoming a lead I could get more information, which in turn I could give to the team. By that time I had actually met a lot more developers, learned what a lot of them did, and decided that I wanted to go into Production. The second owner that I had the pleasure of meeting on a personal scale was Darren, and he was a pretty darn good example of what I wanted to do. I spoke to him and the other producers and told them that I wanted to learn how to be a producer, and that I would take any extra work off of them while continuing to do my own tasks. People love less work to do, so they gave me a number of small tasks to help them out with. I made sure that they were taken care of, while continuing to ask for more things as I finished. At the end of Neverwinter Nights 2, they enjoyed my work, so they kept me on for their new project, Alpha Protocol.

One of the producers, Chris Parker, sat down and told me that they wanted me to become a producer, but at the time there was no positions, but they had a technical position with the motion capture team that I could take if I wanted, until something opened up. I immediately said yes and set to work. I knew nothing about animation, let alone how motion capture worked, but I was willing to take some time to learn. I sat down with the team and learned what the processes were that we used, and after awhile I took what they taught me and improved the motion capture process from 2+ weeks for some animations to about 3 days. It was right around then that I officially became the producer for the Animation Team, and the rest is history.

I could keep going (write in the comments if you'd like me to!) but I just wanted to sit and write all of that down. It's definitely different getting in the industry now as it was in 2005, but with the determination and motivation, it's still definitely possible.

Next blog post will go back to Project Management Software, I swear. For now, I'm done writing. Peace out.

-ACN

2 comments:

  1. I love reading how people get into the industry as it gives me hope of getting there myself. When I was 18, I was very much in the same boat. Love video games, but I had no direction as to where to go and what to do with my life. Being in Vegas, there isn't a hub for the video game industry (though there are a few companies out there), so I just got my degree and landed something in casino. It's not going very well.

    Casinos tend to be cutthroat and they have no problems laying off people if there is no budget for them. I was laid off on my first year anniversary once. And in my most recent position, I was laid off (along with a lot of other people) because the company was bought out. So I've dedicated a lot of time to searching for something that I love and would love to do professionally. Video games!

    In the last year or two, my network and my connections have expanded quite a bit and I'm meeting tons of people in the industry, so I'm very thankful for that. I'm applying to entry level positions and crossing my fingers. I hope one day to be as successful as you. And of course, it would be great if you could share more of your experiences. One thing I have noticed about the VG industry is that the people in it like showing newbies how it is, what to expect, and what they will be in for should they choose this path.

    Sorry for wall of text. Great post!

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  2. Yes, please, write more. Love Obsidian and insider insights are really valuable!

    Also share more on the Alpha Protocol if you can, one of the wildly underestimated RPGs.

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